![]() :/Īnyway: we're still debating the OST thing. We're so busy ahead of Gamescom I have a hard time posting anywhere. Miami_Mechanistry: Sorry for a late reply - that doesn't look good after your comment, I know. PS If you're part of our Polish-speaking community, join us for our very first stream in Polish on our Twitch – this Friday, 3 PM Warsaw time. In the near future, we’ll tell you about a solution we came up with that makes running large settlements easier and more fun… while also improving the game’s performance. While we will continue to check bug reports on the GOG forums and discuss them on our Discord, the best way to report problems with Timberborn is to use the dedicated tracker we now have.Īs a final note: there’s more happening behind the scenes. Not really a part of the patch but we wanted to stress out the importance of this. We've made some adjustments to the behaviour of kits and adults claiming free spots in lodges.Įven though we’re still working on the performance, depending on the size of your settlement and population, the loading times should now be shorter, sometimes even halved. For Early Access launch, changes will be much more prominent – what you see now is an ongoing work in progress related to the implementation of UI Toolkit now available to Unity developers. We’ve made changes to the in-game UI and screens such as Settings. The speed increase remains at flat x3 and x7 at the beginning of the game. *The game now uses dynamic speed adjustment. This helps reduce lag in later stages of the game. When you increase game speed, it will now increase slightly less if you’re playing on a map with a higher population. *Added one wet season-specific track (on top of the three existing ones). We’ve added more music composed for Timberborn by Zofia Domaradzka! You clearly like Zofia’s songs so it’s time for some major additions! We now have a new main menu theme and you will hear different in-game tracks depending on whether it’s a wet or a dry season. ![]() *Grill received a new model and is now a 2x2 building. We heard your concerns about the smoke coming out through Grill’s roof… so while changing the particles (see above) we changed Grill’s model entirely. *Replaced particle effects for fire, smoke and explosions. *Made visual tweaks to building elements such as walls, roofs, paper, or thatchings. We’re also trying out a brand new style of particle effects! BOOM! We’re following up on the new style update from the previous patch with an additional visual pass. *If the language doesn't change automatically based on your GOG settings, check the in-game Settings to change it manually. *Timberborn Demo is now available in English, Polish, French, German, Spanish, Brazilian Portuguese, Russian, and Italian. The Japanese, Korean, and Simplified Chinese versions will follow as soon as the Unity bug is fixed. We have added seven out of ten translations planned for the Early Access launch. Sadly, we encountered a nasty bug with the engine so even though the Japanese, Korean and Simplified Chinese localizations are ready to be implemented we had to hold that off. Please check it whenever you encounter a problem with Timberborn! It doesn’t require registration and will help us prioritize the work for launch and beyond. Speaking of which: from now on, the best place to report any issues – both translation- and gameplay-related – is our public bug tracker. Be sure to let us know what you think about the localization. If you’re new to the game: hail and well met! Please don’t starve your beavers.Īnd if you’re a veteran who wants to play Timberborn in another language – now it's the time. Also, the game now looks better, loads faster, and there are multiple new music tracks to enjoy. We want to give you a taste of that ahead of the release, and today's update to Timberborn Demo is exactly that. It’s time to cross off another point on the list of things to be done before we can announce the Early Access launch date – the translations.
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